Tuesday, July 13, 2010
Playing Games, Part 4
Many students will already know this classic matching game, but even if they don’t, it’s not hard to explain. I use this game as a vocabulary review. Allow a good 45 minutes! And with the extension activities listed at the end, it can fill an hour. However, if the preparation is done the class before or as homework, it can be played in 20 minutes.
Students are divided into groups of 4-6. If time permits (here is the step that can be done as homework), each group is given 20-25 words or allowed to choose words from their textbook or other source they have used. Words should be ones previously studied, however; this is a review game, not a teaching game. Students write a definition of the word or an original sentence that exemplifies the word, with a blank line where the word would go.
Example: the target word is “luxury”
For me, a cell phone is not a _____ . It’s an essential tool for my personal and professional life.
It’s important that you check each sentence or definition to make sure it is correct and sufficient, since the group will be drilling with these sentences.
When the definitions and sentences have been approved, students write the word on a small blank flashcard (I cut standard 3″ x 5″ file cards in half) and the matching definition or sentence on another. The words are shuffled together, and the sentences and definitions are shuffled together.
The cards are then laid face down in rows. If you are playing with 25 vocabulary words, then you will have 5 rows of 5 cards on one side of the table for the words, and 5 rows of 5 cards on the other side for the definitions and sentences.
A player starts by choosing, at random, one card first from the word side and then one card from the definition/sentence side, and — here is the important part! — reading each out loud. If they match, the player keeps them and earns one point. If they don’t match, each card is returned to the original position, and the next player draws two cards.
In some forms of this game, a player who correctly matches two items wins another turn; however, I believe this method favors the stronger students and gives them more practice, whereas it is really the weaker students who need more practice, so I don’t allow it.
Inevitably, cards will be drawn again and again, even after their matches have been seen before. This is the nature of the drill — students are repeating and remembering, repeating and remembering. It may take some supervision on your part to remind them to say the words and definitions/sentences aloud each time, yet this is the crucial step.
The game finishes when all cards have been matched.
If time remains in class, have students make two stacks of cards, again keeping the words together and the definitions/sentences together. First, have them take turns drawing a definition/sentence and recalling the words (they should be pleasantly surprised by how easy this is!). Then, have them take turns drawing a word and either recalling the example definition/sentence or creating a new one. This, too, is usually pretty easy by this point.
Students of all ages and levels enjoy this game, and the advantage for you is that they will drill and drill until they really know the words, with minimal supervision on your part. You can even keep the games the groups have created to use with other classes (as long as those other classes are studying the same vocabulary, of course). Cutting out the preparation step means less practice for new groups, but does save the preparation time.